code source game Bi-a 3D

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1 using UnityEngine;
2 using
ThreeDPool.Controllers;
3 using
ThreeDPool.Managers;
4
5 namespace
ThreeDPool
6 {
7     
public class TableWallCollider : MonoBehaviour
8     {
9         
private void OnTriggerStay(Collider collider)
10         {
11             CueBallController cueBallController = collider.gameObject.GetComponent<CueBallController>();
12             
if (cueBallController != null && cueBallController.GetComponent<Rigidbody>().IsSleeping())
13             {
14                 GameManager.Instance.AddToBallHitOutList(cueBallController);
15             }
16         }
17     }
18 }


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